Tuesday, December 11, 2007

Interactive music

Interactive music also known as nonlinear music or adaptive music, is synonymous with soundtracks to interactive media and in particular computer games.

Recently there has become an increasing trend away from detached linear scores similar to those found in the linear narratives of film, in favor of advanced, carefully designed audio, more tightly integrated with the gameplay in today’s interactive entertainment titles. We are now at the stage where a musical score is able to adapt in real-time to what is happening in a game.

The music in a game is able to adapt to a users movements through a storyline using two techniques. Horizontal re-sequencing is the method by which pre-composed segments of music can be re-shuffled according to a players’ choice of where they go in the storyline or environment. Vertical re-orchestration is the technique of changing the mix of separate parts of an on-going loop, relative to a players movement within the narrative of a game. Recent games such as Bungie Studios' Halo 2 (2005) employ a mixture of these techniques to create their tightly integrated soundtracks.

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